![]() Thing is, half the fun is finding out what happens when you fail these checks, as it plays out in the game. They are affected by other elements as well – it’s easier to grab that tie if you turn the fan off first. Checks aren’t necessarily important actions, they can be for anything, like grabbing a tie from a moving fan. These are split into white checks and red checks – if you fail a white check, you can try again later after you’ve increased the relevant skill, but you only get one try at a red check, so you’d best be careful. These are percentage chances of success, with the chance being higher depending on your skills and other outside factors. Then there are checks on actions, like firing a gun, lying, or analysing a crime scene. You’ll take hits to your morale when receiving bad news or failing to do something and you’ll lose health when you get physically hurt (of course), but thankfully you can improve both stats with skills or wearing certain clothes and use consumables to restore them. ![]() Early on I kept losing in a conversation because I stumbled into some troubling news for the player character and he’d take two hits to his morale, which gave me a game over screen explaining that he lost his mind and was later found living under a bridge and throwing faeces at passers-by. The player not only has health, but also morale to look after. You’ll need to be careful of that, as embarrassing yourself can result in a game over, sending you back to your most recent save. At lower levels, however, you’ll have less information available to you which could very well result in you missing important details, saying something inflammatory, or just embarrassing yourself. ![]() ![]() The Encyclopedia skill is your knowledge of the world, so with a high skill level, when a character mentions a detail about the world, you can get an explanation about what it means in the world and the option to go into deeper detail if it’s needed. The Drama skill, for example, not only allows the player to lie more convincingly, but to tell when other people are lying as well. During conversations and interactions with the environment, these skills will decide not only how you respond and how successful you are when trying to do things, but how you experience everything as well. The player has a collection of 24 skills split into four categories, with each skill representing a part of the player character’s personality or skills. The world is absolutely fascinating and rich with detail, which is only more impressive when you consider that, depending on how you play, you might not discover much of this background.ĭisco Elysium resolves all of its conflicts through dialogue trees and skill checks – there’s no combat whatsoever. The deep background to this setting and to many of the characters is flabbergasting, the history of Revachol and its political forces is extensive. It’s set in Martinaise, a poor, nearly forgotten part of a city called Revachol, where a socialist militia is the police and where people that call the actual police are considered snitches. As it gradually proliferates across more platforms, starting with PlayStation and Stadia and with a free update for PC, more gamers can (and should) delve into this world.ĭisco Elysium follows an amnesiac detective after a rather wild few nights of drinking as he tries to figure out who he is and what he’s done, whilst also solving a murder. Disco Elysium: The Final Cut aims to make it even better, with new Political Vision quests that were cut from the original game, more characters, a new area to explore, and full voice acting for all 300 characters – that’s more than 1.2 million words apparently. Disco Elysium originally released to critical acclaim and multiple Game of the Year awards on PC in 2019.
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